The two days of the week I worked on my java program which came even farther than last time. Now I have two fully movable players who have accurate gravity on them. It actually accelerates them downwards, so now all I have to do is have them colliding with the ball and other small boundary features as well as the net. On friday, Nathan, Skylar, and I reviewed over some of the earlier UIL competition packets and made a plan of how we are going to solve the problems.
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