Having made an outline for the simulation, I started to wonder how usuable it would actually be. Since I doubted anyone or I would have ever opened that simulation up again, I gave up the idea entirely.
Now I am making a game in Greenfoot which is based off of bmtron. It combines the features from Snake and other games and is quite a complex game. I made a lot of progress this week, and got the outline of the game layed out, and the moving keys for all four players. One problem I am experiencing is to keep them moving. Because as soon as the key that judges their movement is let go off, the actor stops. Instead I want it to be like snake, and continuosly move and not stop. Also I will have to include the boundaries, and if the actors touch each other, they will be deleted from the screen. The biggest problem I might have will be how the actors will need to leave a trail behind them, which is an actor too.
Now I am making a game in Greenfoot which is based off of bmtron. It combines the features from Snake and other games and is quite a complex game. I made a lot of progress this week, and got the outline of the game layed out, and the moving keys for all four players. One problem I am experiencing is to keep them moving. Because as soon as the key that judges their movement is let go off, the actor stops. Instead I want it to be like snake, and continuosly move and not stop. Also I will have to include the boundaries, and if the actors touch each other, they will be deleted from the screen. The biggest problem I might have will be how the actors will need to leave a trail behind them, which is an actor too.
No comments:
Post a Comment